Gameplay / prototyping

Mobile games

Gameplay, combat, progression, UI, internal tools, and prototype architecture for Demon Dungeons, Blighter, and unreleased internal concepts.

PlatformsAndroid · Unity
TechnologyGameplay · Editor tools · GitLab CI/CD
View Mobile games on Google Play ↗
Mobile games cover

About the projects

My mobile work covered released Android games as well as early-stage internal prototypes. The projects ranged from a turn-based tactical RPG to an arcade action platformer.

What I worked on

  • Built gameplay systems, combat logic, and player progression.
  • Implemented UI features and meta-game interfaces.
  • Designed prototype architectures and core systems.
  • Created reusable Unity packages and internal Editor tools.
  • Set up CI/CD pipelines with GitLab CI/CD and Jenkins.
  • Profiled mobile performance and improved runtime stability.
  • Participated in code reviews and cross-team development.

Working on both production games and prototypes helped me learn when to build for speed, when to invest in reusable architecture, and how to move effectively between the two.