Console port / optimization

Phoenix Point

Xbox and PlayStation porting work on UI-heavy systems, including performance investigation, platform-specific debugging, and critical stability fixes.

PlatformsXbox One · Xbox Series X|S · PlayStation 4 · PlayStation 5
TechnologyUI systems · Profiling · Bug fixing
View Phoenix Point on Steam ↗
Phoenix Point cover

About the project

Phoenix Point combines tactical combat with a substantial strategic layer and a large amount of interface-driven gameplay. I worked on bringing its PC systems to Xbox and PlayStation consoles.

What I worked on

  • Ported UI systems to Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5.
  • Investigated performance and UI-related bottlenecks.
  • Fixed critical bugs affecting stability on console hardware.
  • Reduced the number of platform-specific issues through focused testing.
  • Supported the adaptation of PC-oriented systems for controller input.

The project required careful debugging across interconnected UI and gameplay systems, where small platform differences could affect the whole player flow.