README.md

// Hi !

I build games — and I love doing it.

I love making games: turning ideas into systems, finding the right feel, and seeing all the moving parts come together into something people can play.

For more than seven years, Unity has been my main tool. I work across gameplay, UI, Editor tooling, performance profiling, native C++ plugins, and platform SDKs — wherever the game needs me. I care about thoughtful solutions and code that stays understandable, reusable, and reliable in production.

7+ years5 target platforms4 selected projects

Projects

4 public projects
Docked project cover

Docked

Hardware input systems
PC · PlayStation 5 · Xbox

Cross-platform hardware input architecture for a driving and simulation title, covering steering wheels, flight sticks, force feedback, and non-standard controllers.

  • Unity Input System
  • C++ plugins
  • GameInput API
  • Force feedback
Gloomhaven project cover

Gloomhaven

Console port / UI
Xbox One · Xbox Series X|S · PlayStation 4 · PlayStation 5

Adaptation of a dense PC-first interface for Xbox and PlayStation consoles, with a focus on controller navigation, performance, and stability.

  • UI porting
  • Controller navigation
  • Optimization
Phoenix Point project cover

Phoenix Point

Console port / optimization
Xbox One · Xbox Series X|S · PlayStation 4 · PlayStation 5

Xbox and PlayStation porting work on UI-heavy systems, including performance investigation, platform-specific debugging, and critical stability fixes.

  • UI systems
  • Profiling
  • Bug fixing

Experience

professional timeline

Saber Interactive

Unity Developer

Console porting, gameplay and UI feature development, performance and memory optimization, Editor tooling, native platform integration, and code review.

  • Xbox
  • PlayStation 5
  • Nintendo Switch
  • PC

Steel Monkeys JLLC

Unity Developer

Gameplay systems, UI implementation, mobile development, live project support, optimization, and stability improvements.

  • Unity
  • Android
  • Gameplay
  • CI/CD

Technical toolkit

skills.yml
LanguagesC#, C++
EngineUnity 3D, Editor Tools
PlatformsXbox, PS5, Switch, PC, Android
PerformanceProfiling, memory, asset streaming
InputInput System, native SDKs, FFB
WorkflowGit, Perforce, GitLab CI, Jenkins

BSc in Software Engineering

Belarusian State University · 2014—2018

// contact

Have a project or opportunity?

The most direct way to reach me is by email.